File "line_cursor.js"
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/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview The class representing a line cursor.
* A line cursor traverses the blocks as if they were
* lines of code in a text editor.
* Previous and next go up and down lines. In and out go
* through the elements in a line.
* @author [email protected] (Abby Schmiedt)
*/
'use strict';
/**
* Class for a line cursor.
* This will allow the user to get to all nodes in the AST by hitting next or
* previous.
* @constructor
* @extends {Blockly.BasicCursor}
*/
Blockly.LineCursor = function() {
Blockly.LineCursor.superClass_.constructor.call(this);
};
Blockly.utils.object.inherits(Blockly.LineCursor, Blockly.BasicCursor);
/**
* Find the next node in the pre order traversal.
* @return {Blockly.ASTNode} The next node, or null if the current node is
* not set or there is no next value.
* @override
*/
Blockly.LineCursor.prototype.next = function() {
var curNode = this.getCurNode();
if (!curNode) {
return null;
}
var newNode = this.getNextNode_(curNode, this.validLineNode_);
// Skip the input or next value if there is a connected block.
if (newNode && (newNode.getType() == Blockly.ASTNode.types.INPUT ||
newNode.getType() == Blockly.ASTNode.types.NEXT) &&
newNode.getLocation().targetBlock()) {
newNode = this.getNextNode_(newNode, this.validLineNode_);
}
if (newNode) {
this.setCurNode(newNode);
}
return newNode;
};
/**
* For a basic cursor we only have the ability to go next and previous, so
* in will also allow the user to get to the next node in the pre order traversal.
* @return {Blockly.ASTNode} The next node, or null if the current node is
* not set or there is no next value.
* @override
*/
Blockly.LineCursor.prototype.in = function() {
var curNode = this.getCurNode();
if (!curNode) {
return null;
}
var newNode = this.getNextNode_(curNode, this.validInLineNode_);
if (newNode) {
this.setCurNode(newNode);
}
return newNode;
};
/**
* Find the previous node in the pre order traversal.
* @return {Blockly.ASTNode} The previous node, or null if the current node
* is not set or there is no previous value.
* @override
*/
Blockly.LineCursor.prototype.prev = function() {
var curNode = this.getCurNode();
if (!curNode) {
return null;
}
var newNode = this.getPreviousNode_(curNode, this.validLineNode_);
if (newNode && (newNode.getType() == Blockly.ASTNode.types.INPUT ||
newNode.getType() == Blockly.ASTNode.types.NEXT) &&
newNode.getLocation().targetBlock()) {
newNode = this.getPreviousNode_(newNode, this.validLineNode_);
}
if (newNode) {
this.setCurNode(newNode);
}
return newNode;
};
/**
* For a basic cursor we only have the ability to go next and previous, so
* out will allow the user to get to the previous node in the pre order traversal.
* @return {Blockly.ASTNode} The previous node, or null if the current node is
* not set or there is no previous value.
* @override
*/
Blockly.LineCursor.prototype.out = function() {
var curNode = this.getCurNode();
if (!curNode) {
return null;
}
var newNode = this.getPreviousNode_(curNode, this.validInLineNode_);
if (newNode) {
this.setCurNode(newNode);
}
return newNode;
};
/**
* Meant to traverse by lines of code. This is blocks, statement inputs and
* next connections.
* @param {Blockly.ASTNode} node The AST node to check whether it is valid.
* @return {boolean} True if the node should be visited, false otherwise.
* @private
*/
Blockly.LineCursor.prototype.validLineNode_ = function(node) {
if (!node) {
return false;
}
var isValid = false;
var location = node.getLocation();
var type = node && node.getType();
if (type == Blockly.ASTNode.types.BLOCK) {
if (location.outputConnection === null) {
isValid = true;
}
} else if (type == Blockly.ASTNode.types.INPUT &&
location.type == Blockly.NEXT_STATEMENT) {
isValid = true;
} else if (type == Blockly.ASTNode.types.NEXT) {
isValid = true;
}
return isValid;
};
/**
* Meant to traverse within a block. These are fields and input values.
* @param {Blockly.ASTNode} node The AST node to check whether it is valid.
* @return {boolean} True if the node should be visited, false otherwise.
* @private
*/
Blockly.LineCursor.prototype.validInLineNode_ = function(node) {
if (!node) {
return false;
}
var isValid = false;
var location = node.getLocation();
var type = node && node.getType();
if (type == Blockly.ASTNode.types.FIELD) {
isValid = true;
} else if (type == Blockly.ASTNode.types.INPUT &&
location.type == Blockly.INPUT_VALUE) {
isValid = true;
}
return isValid;
};