File "workspace_drag_surface_svg.js"
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/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview An SVG that floats on top of the workspace.
* Blocks are moved into this SVG during a drag, improving performance.
* The entire SVG is translated using CSS translation instead of SVG so the
* blocks are never repainted during drag improving performance.
* @author [email protected] (Katelyn Mann)
*/
'use strict';
goog.provide('Blockly.WorkspaceDragSurfaceSvg');
goog.require('Blockly.utils');
goog.require('Blockly.utils.dom');
goog.require('Blockly.utils.Svg');
/**
* Blocks are moved into this SVG during a drag, improving performance.
* The entire SVG is translated using CSS transforms instead of SVG so the
* blocks are never repainted during drag improving performance.
* @param {!Element} container Containing element.
* @constructor
*/
Blockly.WorkspaceDragSurfaceSvg = function(container) {
this.container_ = container;
this.createDom();
};
/**
* The SVG drag surface. Set once by Blockly.WorkspaceDragSurfaceSvg.createDom.
* @type {SVGElement}
* @private
*/
Blockly.WorkspaceDragSurfaceSvg.prototype.SVG_ = null;
/**
* Containing HTML element; parent of the workspace and the drag surface.
* @type {Element}
* @private
*/
Blockly.WorkspaceDragSurfaceSvg.prototype.container_ = null;
/**
* Create the drag surface and inject it into the container.
*/
Blockly.WorkspaceDragSurfaceSvg.prototype.createDom = function() {
if (this.SVG_) {
return; // Already created.
}
/**
* Dom structure when the workspace is being dragged. If there is no drag in
* progress, the SVG is empty and display: none.
* <svg class="blocklyWsDragSurface" style=transform:translate3d(...)>
* <g class="blocklyBlockCanvas"></g>
* <g class="blocklyBubbleCanvas">/g>
* </svg>
*/
this.SVG_ = Blockly.utils.dom.createSvgElement(
Blockly.utils.Svg.SVG,
{
'xmlns': Blockly.utils.dom.SVG_NS,
'xmlns:html': Blockly.utils.dom.HTML_NS,
'xmlns:xlink': Blockly.utils.dom.XLINK_NS,
'version': '1.1',
'class': 'blocklyWsDragSurface blocklyOverflowVisible'
}, null);
this.container_.appendChild(this.SVG_);
};
/**
* Translate the entire drag surface during a drag.
* We translate the drag surface instead of the blocks inside the surface
* so that the browser avoids repainting the SVG.
* Because of this, the drag coordinates must be adjusted by scale.
* @param {number} x X translation for the entire surface
* @param {number} y Y translation for the entire surface
* @package
*/
Blockly.WorkspaceDragSurfaceSvg.prototype.translateSurface = function(x, y) {
// This is a work-around to prevent a the blocks from rendering
// fuzzy while they are being moved on the drag surface.
var fixedX = x.toFixed(0);
var fixedY = y.toFixed(0);
this.SVG_.style.display = 'block';
Blockly.utils.dom.setCssTransform(
this.SVG_, 'translate3d(' + fixedX + 'px, ' + fixedY + 'px, 0px)');
};
/**
* Reports the surface translation in scaled workspace coordinates.
* Use this when finishing a drag to return blocks to the correct position.
* @return {!Blockly.utils.Coordinate} Current translation of the surface
* @package
*/
Blockly.WorkspaceDragSurfaceSvg.prototype.getSurfaceTranslation = function() {
return Blockly.utils.getRelativeXY(/** @type {!SVGElement} */ (this.SVG_));
};
/**
* Move the blockCanvas and bubbleCanvas out of the surface SVG and on to
* newSurface.
* @param {SVGElement} newSurface The element to put the drag surface contents
* into.
* @package
*/
Blockly.WorkspaceDragSurfaceSvg.prototype.clearAndHide = function(newSurface) {
if (!newSurface) {
throw Error('Couldn\'t clear and hide the drag surface: missing ' +
'new surface.');
}
var blockCanvas = /** @type {!Element} */ (this.SVG_.childNodes[0]);
var bubbleCanvas = /** @type {!Element} */ (this.SVG_.childNodes[1]);
if (!blockCanvas || !bubbleCanvas ||
!Blockly.utils.dom.hasClass(blockCanvas, 'blocklyBlockCanvas') ||
!Blockly.utils.dom.hasClass(bubbleCanvas, 'blocklyBubbleCanvas')) {
throw Error('Couldn\'t clear and hide the drag surface. ' +
'A node was missing.');
}
// If there is a previous sibling, put the blockCanvas back right afterwards,
// otherwise insert it as the first child node in newSurface.
if (this.previousSibling_ != null) {
Blockly.utils.dom.insertAfter(blockCanvas, this.previousSibling_);
} else {
newSurface.insertBefore(blockCanvas, newSurface.firstChild);
}
// Reattach the bubble canvas after the blockCanvas.
Blockly.utils.dom.insertAfter(bubbleCanvas, blockCanvas);
// Hide the drag surface.
this.SVG_.style.display = 'none';
if (this.SVG_.childNodes.length) {
throw Error('Drag surface was not cleared.');
}
Blockly.utils.dom.setCssTransform(this.SVG_, '');
this.previousSibling_ = null;
};
/**
* Set the SVG to have the block canvas and bubble canvas in it and then
* show the surface.
* @param {!SVGElement} blockCanvas The block canvas <g> element from the
* workspace.
* @param {!SVGElement} bubbleCanvas The <g> element that contains the bubbles.
* @param {Element} previousSibling The element to insert the block canvas and
bubble canvas after when it goes back in the DOM at the end of a drag.
* @param {number} width The width of the workspace SVG element.
* @param {number} height The height of the workspace SVG element.
* @param {number} scale The scale of the workspace being dragged.
* @package
*/
Blockly.WorkspaceDragSurfaceSvg.prototype.setContentsAndShow = function(
blockCanvas, bubbleCanvas, previousSibling, width, height, scale) {
if (this.SVG_.childNodes.length) {
throw Error('Already dragging a block.');
}
this.previousSibling_ = previousSibling;
// Make sure the blocks and bubble canvas are scaled appropriately.
blockCanvas.setAttribute('transform', 'translate(0, 0) scale(' + scale + ')');
bubbleCanvas.setAttribute(
'transform', 'translate(0, 0) scale(' + scale + ')');
this.SVG_.setAttribute('width', width);
this.SVG_.setAttribute('height', height);
this.SVG_.appendChild(blockCanvas);
this.SVG_.appendChild(bubbleCanvas);
this.SVG_.style.display = 'block';
};