File "block_dragger.js"

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/**
 * @license
 * Copyright 2017 Google LLC
 * SPDX-License-Identifier: Apache-2.0
 */

/**
 * @fileoverview Methods for dragging a block visually.
 * @author [email protected] (Rachel Fenichel)
 */
'use strict';

goog.provide('Blockly.BlockDragger');

goog.require('Blockly.blockAnimations');
goog.require('Blockly.constants');
goog.require('Blockly.Events');
goog.require('Blockly.Events.BlockMove');
goog.require('Blockly.Events.Ui');
goog.require('Blockly.InsertionMarkerManager');
goog.require('Blockly.utils.Coordinate');
goog.require('Blockly.utils.dom');


/**
 * Class for a block dragger.  It moves blocks around the workspace when they
 * are being dragged by a mouse or touch.
 * @param {!Blockly.BlockSvg} block The block to drag.
 * @param {!Blockly.WorkspaceSvg} workspace The workspace to drag on.
 * @constructor
 */
Blockly.BlockDragger = function(block, workspace) {
  /**
   * The top block in the stack that is being dragged.
   * @type {!Blockly.BlockSvg}
   * @private
   */
  this.draggingBlock_ = block;

  /**
   * The workspace on which the block is being dragged.
   * @type {!Blockly.WorkspaceSvg}
   * @private
   */
  this.workspace_ = workspace;

  /**
   * Object that keeps track of connections on dragged blocks.
   * @type {!Blockly.InsertionMarkerManager}
   * @private
   */
  this.draggedConnectionManager_ = new Blockly.InsertionMarkerManager(
      this.draggingBlock_);

  /**
   * Which delete area the mouse pointer is over, if any.
   * One of {@link Blockly.DELETE_AREA_TRASH},
   * {@link Blockly.DELETE_AREA_TOOLBOX}, or {@link Blockly.DELETE_AREA_NONE}.
   * @type {?number}
   * @private
   */
  this.deleteArea_ = null;

  /**
   * Whether the block would be deleted if dropped immediately.
   * @type {boolean}
   * @private
   */
  this.wouldDeleteBlock_ = false;

  /**
   * The location of the top left corner of the dragging block at the beginning
   * of the drag in workspace coordinates.
   * @type {!Blockly.utils.Coordinate}
   * @private
   */
  this.startXY_ = this.draggingBlock_.getRelativeToSurfaceXY();

  /**
   * A list of all of the icons (comment, warning, and mutator) that are
   * on this block and its descendants.  Moving an icon moves the bubble that
   * extends from it if that bubble is open.
   * @type {Array.<!Object>}
   * @private
   */
  this.dragIconData_ = Blockly.BlockDragger.initIconData_(block);
};

/**
 * Sever all links from this object.
 * @package
 */
Blockly.BlockDragger.prototype.dispose = function() {
  this.dragIconData_.length = 0;

  if (this.draggedConnectionManager_) {
    this.draggedConnectionManager_.dispose();
  }
};

/**
 * Make a list of all of the icons (comment, warning, and mutator) that are
 * on this block and its descendants.  Moving an icon moves the bubble that
 * extends from it if that bubble is open.
 * @param {!Blockly.BlockSvg} block The root block that is being dragged.
 * @return {!Array.<!Object>} The list of all icons and their locations.
 * @private
 */
Blockly.BlockDragger.initIconData_ = function(block) {
  // Build a list of icons that need to be moved and where they started.
  var dragIconData = [];
  var descendants = block.getDescendants(false);
  for (var i = 0, descendant; (descendant = descendants[i]); i++) {
    var icons = descendant.getIcons();
    for (var j = 0; j < icons.length; j++) {
      var data = {
        // Blockly.utils.Coordinate with x and y properties (workspace coordinates).
        location: icons[j].getIconLocation(),
        // Blockly.Icon
        icon: icons[j]
      };
      dragIconData.push(data);
    }
  }
  return dragIconData;
};

/**
 * Start dragging a block.  This includes moving it to the drag surface.
 * @param {!Blockly.utils.Coordinate} currentDragDeltaXY How far the pointer has
 *     moved from the position at mouse down, in pixel units.
 * @param {boolean} healStack Whether or not to heal the stack after
 *     disconnecting.
 * @package
 */
Blockly.BlockDragger.prototype.startBlockDrag = function(currentDragDeltaXY,
    healStack) {
  if (!Blockly.Events.getGroup()) {
    Blockly.Events.setGroup(true);
  }
  this.fireDragStartEvent_();

  // Mutators don't have the same type of z-ordering as the normal workspace
  // during a drag.  They have to rely on the order of the blocks in the SVG.
  // For performance reasons that usually happens at the end of a drag,
  // but do it at the beginning for mutators.
  if (this.workspace_.isMutator) {
    this.draggingBlock_.bringToFront();
  }

  // During a drag there may be a lot of rerenders, but not field changes.
  // Turn the cache on so we don't do spurious remeasures during the drag.
  Blockly.utils.dom.startTextWidthCache();
  this.workspace_.setResizesEnabled(false);
  Blockly.blockAnimations.disconnectUiStop();

  if (this.draggingBlock_.getParent() ||
      (healStack && this.draggingBlock_.nextConnection &&
      this.draggingBlock_.nextConnection.targetBlock())) {
    this.draggingBlock_.unplug(healStack);
    var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
    var newLoc = Blockly.utils.Coordinate.sum(this.startXY_, delta);

    this.draggingBlock_.translate(newLoc.x, newLoc.y);
    Blockly.blockAnimations.disconnectUiEffect(this.draggingBlock_);
    this.draggedConnectionManager_.updateAvailableConnections();
  }
  this.draggingBlock_.setDragging(true);
  // For future consideration: we may be able to put moveToDragSurface inside
  // the block dragger, which would also let the block not track the block drag
  // surface.
  this.draggingBlock_.moveToDragSurface();

  var toolbox = this.workspace_.getToolbox();
  if (toolbox && typeof toolbox.addStyle == 'function') {
    var style = this.draggingBlock_.isDeletable() ? 'blocklyToolboxDelete' :
        'blocklyToolboxGrab';
    toolbox.addStyle(style);
  }
};

/**
 * Fire a UI event at the start of a block drag.
 * @private
 */
Blockly.BlockDragger.prototype.fireDragStartEvent_ = function() {
  var event = new Blockly.Events.Ui(this.draggingBlock_, 'dragStart',
      null, this.draggingBlock_.getDescendants(false));
  Blockly.Events.fire(event);
};

/**
 * Execute a step of block dragging, based on the given event.  Update the
 * display accordingly.
 * @param {!Event} e The most recent move event.
 * @param {!Blockly.utils.Coordinate} currentDragDeltaXY How far the pointer has
 *     moved from the position at the start of the drag, in pixel units.
 * @package
 */
Blockly.BlockDragger.prototype.dragBlock = function(e, currentDragDeltaXY) {
  var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
  var newLoc = Blockly.utils.Coordinate.sum(this.startXY_, delta);

  this.draggingBlock_.moveDuringDrag(newLoc);
  this.dragIcons_(delta);

  this.deleteArea_ = this.workspace_.isDeleteArea(e);
  this.draggedConnectionManager_.update(delta, this.deleteArea_);

  this.updateCursorDuringBlockDrag_();
};

/**
 * Finish a block drag and put the block back on the workspace.
 * @param {!Event} e The mouseup/touchend event.
 * @param {!Blockly.utils.Coordinate} currentDragDeltaXY How far the pointer has
 *     moved from the position at the start of the drag, in pixel units.
 * @package
 */
Blockly.BlockDragger.prototype.endBlockDrag = function(e, currentDragDeltaXY) {
  // Make sure internal state is fresh.
  this.dragBlock(e, currentDragDeltaXY);
  this.dragIconData_ = [];
  this.fireDragEndEvent_();

  Blockly.utils.dom.stopTextWidthCache();

  Blockly.blockAnimations.disconnectUiStop();

  var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
  var newLoc = Blockly.utils.Coordinate.sum(this.startXY_, delta);
  this.draggingBlock_.moveOffDragSurface(newLoc);

  var deleted = this.maybeDeleteBlock_();
  if (!deleted) {
    // These are expensive and don't need to be done if we're deleting.
    this.draggingBlock_.moveConnections(delta.x, delta.y);
    this.draggingBlock_.setDragging(false);
    this.fireMoveEvent_();
    if (this.draggedConnectionManager_.wouldConnectBlock()) {
      // Applying connections also rerenders the relevant blocks.
      this.draggedConnectionManager_.applyConnections();
    } else {
      this.draggingBlock_.render();
    }
    this.draggingBlock_.scheduleSnapAndBump();
  }
  this.workspace_.setResizesEnabled(true);

  var toolbox = this.workspace_.getToolbox();
  if (toolbox && typeof toolbox.removeStyle == 'function') {
    var style = this.draggingBlock_.isDeletable() ? 'blocklyToolboxDelete' :
        'blocklyToolboxGrab';
    toolbox.removeStyle(style);
  }
  Blockly.Events.setGroup(false);
};

/**
 * Fire a UI event at the end of a block drag.
 * @private
 */
Blockly.BlockDragger.prototype.fireDragEndEvent_ = function() {
  var event = new Blockly.Events.Ui(this.draggingBlock_, 'dragStop',
      this.draggingBlock_.getDescendants(false), null);
  Blockly.Events.fire(event);
};

/**
 * Fire a move event at the end of a block drag.
 * @private
 */
Blockly.BlockDragger.prototype.fireMoveEvent_ = function() {
  var event = new Blockly.Events.BlockMove(this.draggingBlock_);
  event.oldCoordinate = this.startXY_;
  event.recordNew();
  Blockly.Events.fire(event);
};

/**
 * Shut the trash can and, if necessary, delete the dragging block.
 * Should be called at the end of a block drag.
 * @return {boolean} Whether the block was deleted.
 * @private
 */
Blockly.BlockDragger.prototype.maybeDeleteBlock_ = function() {
  var trashcan = this.workspace_.trashcan;

  if (this.wouldDeleteBlock_) {
    if (trashcan) {
      setTimeout(trashcan.closeLid.bind(trashcan), 100);
    }
    // Fire a move event, so we know where to go back to for an undo.
    this.fireMoveEvent_();
    this.draggingBlock_.dispose(false, true);
    Blockly.draggingConnections = [];
  } else if (trashcan) {
    // Make sure the trash can lid is closed.
    trashcan.closeLid();
  }
  return this.wouldDeleteBlock_;
};

/**
 * Update the cursor (and possibly the trash can lid) to reflect whether the
 * dragging block would be deleted if released immediately.
 * @private
 */
Blockly.BlockDragger.prototype.updateCursorDuringBlockDrag_ = function() {
  this.wouldDeleteBlock_ = this.draggedConnectionManager_.wouldDeleteBlock();
  var trashcan = this.workspace_.trashcan;
  if (this.wouldDeleteBlock_) {
    this.draggingBlock_.setDeleteStyle(true);
    if (this.deleteArea_ == Blockly.DELETE_AREA_TRASH && trashcan) {
      trashcan.setLidOpen(true);
    }
  } else {
    this.draggingBlock_.setDeleteStyle(false);
    if (trashcan) {
      trashcan.setLidOpen(false);
    }
  }
};

/**
 * Convert a coordinate object from pixels to workspace units, including a
 * correction for mutator workspaces.
 * This function does not consider differing origins.  It simply scales the
 * input's x and y values.
 * @param {!Blockly.utils.Coordinate} pixelCoord A coordinate with x and y values
 *     in CSS pixel units.
 * @return {!Blockly.utils.Coordinate} The input coordinate divided by the workspace
 *     scale.
 * @private
 */
Blockly.BlockDragger.prototype.pixelsToWorkspaceUnits_ = function(pixelCoord) {
  var result = new Blockly.utils.Coordinate(
      pixelCoord.x / this.workspace_.scale,
      pixelCoord.y / this.workspace_.scale);
  if (this.workspace_.isMutator) {
    // If we're in a mutator, its scale is always 1, purely because of some
    // oddities in our rendering optimizations.  The actual scale is the same as
    // the scale on the parent workspace.
    // Fix that for dragging.
    var mainScale = this.workspace_.options.parentWorkspace.scale;
    result.scale(1 / mainScale);
  }
  return result;
};

/**
 * Move all of the icons connected to this drag.
 * @param {!Blockly.utils.Coordinate} dxy How far to move the icons from their
 *     original positions, in workspace units.
 * @private
 */
Blockly.BlockDragger.prototype.dragIcons_ = function(dxy) {
  // Moving icons moves their associated bubbles.
  for (var i = 0; i < this.dragIconData_.length; i++) {
    var data = this.dragIconData_[i];
    data.icon.setIconLocation(Blockly.utils.Coordinate.sum(data.location, dxy));
  }
};

/**
 * Get a list of the insertion markers that currently exist.  Drags have 0, 1,
 * or 2 insertion markers.
 * @return {!Array.<!Blockly.BlockSvg>} A possibly empty list of insertion
 *     marker blocks.
 * @package
 */
Blockly.BlockDragger.prototype.getInsertionMarkers = function() {
  // No insertion markers with the old style of dragged connection managers.
  if (this.draggedConnectionManager_ &&
      this.draggedConnectionManager_.getInsertionMarkers) {
    return this.draggedConnectionManager_.getInsertionMarkers();
  }
  return [];
};

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